IT Log

Record various IT issues and difficulties.

Lost Models and Animations When Importing Blender Animation into Unity


To resolve the issue of losing models and animations when importing from Blender to Unity, follow these organized steps:

  1. FBX Export Settings in Blender:
  2. Ensure all FBX export settings are correctly configured. Pay attention to animation bake settings to include all keyframes.

  3. Unity Import Configuration:

  4. After exporting, manually check each mesh and rig in the Inspector window. Adjust import settings if necessary, ensuring animations appear there.

  5. Addon Installation:

  6. Install and configure necessary add-ons like the FBX Export addon to enhance compatibility during export.

  7. Object Modifiers and Constraints:

  8. Review Blender objects for incompatible modifiers or constraints. Simplify or remove non-mesh objects as needed.

  9. Rig Verification:

  10. Confirm all bones are exported correctly and properly parented. Check for any custom properties that might cause issues in Unity.

  11. Animation File Integrity:

  12. Re-bake animations to ensure no keyframes are missing. Select only the intended take during export to avoid confusion.

  13. Manual Assignment in Unity:

  14. If auto-detection fails, manually assign rigs and animations in the Inspector window.

  15. Console Error Checking:

  16. Look for error messages in Unity’s console to identify specific issues with the FBX file during import.

  17. Alternative Formats (if needed):

  18. Consider using formats like Alembic or Collada as a last resort, though FBX is preferred for its common usage.

By methodically addressing each potential issue, you can pinpoint where animations and models are lost, ensuring successful integration into Unity.


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